Haikyuu!! returns to the court and is bigger and badder than ever before. Haikyuu is far from the epitome of sports anime but you surely can’t say it’s not intense. The tension and action that the animation brings out from these characters and matches is just something else at times. The varied animation styles and techniques help you to feel the speed and impact of the ball every time.
It’s still a very formulaic story but it’s high school volleyball so you can’t be too hard on it. You almost know what’s going to happen but the games are still amazing and the different rivalries give each match meaning and importance.
I kept watching for Mira because she is just adorable, but she alone could not carry this series through. The first batch of episodes are strong and interesting with their set ups, the reaching into a 4th dimension of sorts to use unlimited energy is an interesting starting point.
Sadly, everything starts to fall apart in every category. The story is too convoluted and too confusing for its own good, namely a certain ghost arc. The animation starts to show some severe decline compared to the start of the series. The main characters are good namely Kyouma and Mira, but when a certain prince and brother and their plot line is shoved in it’s just too much. Dimension W has too many fragmented storylines and too few episodes to flesh any of it out. Let’s not even get started with the main antagonist’s character design, what a joke.
What Dimension W had going for it though is that it has the best OP and ED of the season.
Alright, another one of these. Except it’s not. When you take away the gamification of Is It Wrong to Try to Pick Up Girls in a Dungeon? and semblance of life outside a game of Sword Art Online then what you end up with is strictly high fantasy and Grimgar of Fantasy and Ash judged as high fantasy is mediocre at best.
It’s setting is rather commonplace by now, though its unique watercolor background art differentiate it from comparable shows. The classes chosen by each character is nothing new and the monsters they battle against we’ve seen many times over in anime or not. The music is glaringly inappropriate at times with odd modern J-POP songs squeezed in for what has to be promotional purposes for the show’s funding.
What Grimgar has going for it though is its strong cast of characters and general character development. I kept watching because I loved the maturity and seriousness of this anime with respect to its characters and its treatment of death.
The pacing is a bit off at times, but Haruhiro and gang’s adventure in this unknown land is interesting to watch and when the party dynamics are tested is when it gets really compelling. I grew to like their everyday routines as they live their lives as lowly adventurers by hunting goblins and barely scraping it by.
It’s fanservice. Set your expectations appropriately. There were nice episodes here and there, the Baby Haruhiko and Grown Up Ruru episodes come to mind, otherwise forgettable and some what really bad episodes fill in the rest. The last two episodes has a semblance of a story and probably should have been the tone for the entirety of the show if they cared enough. Well I finished it so you know what I watched it for.
One of the better, scratch that, the “best” non Universal Century Gundam that came out in a very long time. Well relatively that is because while Iron Blooded Orphans gets a lot right in terms of tone and story compared to the boy band trash that is Gundam SEED and Gundam 00 released a while ago, Orphans is plagued with one-dimensional and flat characters that brings the show down with it.
For starters, while I understand her plight and motives are all fine and dandy, I could not take Kudelia Aina Bernstein (wow that name) seriously with that distraction that is her hair. Tone it down. Second we have Ein, a miserable one liner of a character that haunts the story because you know the set up he’s being used for from a mile away. Thirdly the worst of the bunch Carta Issue. Irritating, useless, and overall a colossal waste of time, Carta is that token annoying character dropped into this show for who knows what.
As for Orga, Mikazuki and the rest of the Tekkadan crew, good characters with a well focused story behind them. I liked the initial set up and the ending was relatively okay as obviously it’s not finished but it manages to finish in a good spot.
Cute girls the anime. I know that’s what I watched Utawarerumono for and that’s definitely what I got for the most part. I enjoyed the girls that formed Haku’s harem and their accents and quirks that added to their appeal. Haku himself is an enjoyable male MC, a slacker at heart, but you know he’s solving these ladies’ problems left and right.
As for the story, literally doesn’t exist until the half way point due to the piles of slice of life episodes, which may or may not be a good thing. I didn’t mind but they definitely didn’t help in the overall story that seemed very rushed when it actually started. There were also some world shattering revelations that should have registered in a more substantial way, but the show barely budged and I felt it kind of off. That and the ending seemed extremely out of character for Haku, which left me with a bad lasting opinion on the show.
A rather poor showing for the second season of GATE. The spark from the first season is gone. Maybe because I felt the Tuka thing was borderline annoying and the eventual dragon fight was okay at best. Worst yet GATE’s story continued on in the most predictable plot line imaginable where the SDF dismantled the empire hand over fist.
The SDF resistance in any form was nonexistent and made for very lackluster episodes. The tension was always zero no matter how much of a pinch some characters got themselves into. I think I was hoping for some badass magic user or another goddess on Rory’s level to put up a fight. Alas we get nothing. Actually all I got was a stupid prince trying to overthrow the kingdom when all I wanted was just more Rory.
A great mystery anime with some faults. The plight of Satoru in his quest to nab a killer in the past to prevent the murder of his mother and the lonely school girl surrounding it all is a great hook. Timeline slips and what not aside, the guessing game of who is the killer on an episode to episode basis was compelling and suspenseful. It’s just a shame ERASED lost steam halfway by pointing out the killer with a way too obvious hint that anyone like me who wasn’t over analyzing picked up on.
The story concludes well enough, but man oh man the last episode has some comical (read: terrible) plot set up. I’m talking about a specific rooftop scene at the very end, terrible.
What really kept me watching though were the characters. Satoru, his friends, and Satoru’s mom were a pleasure to watch. Great natural writing and genuinely funny at times.
Oh that Hinazuki reveal the end, I was in tears that was so satisfying.
What a game. I came expecting an outlandish story and crazy characters based on the advertisements, and while Grand Theft Auto V is all of that, it’s also very down to earth. It’s a very well written crime drama with lots of comedy TV show in video game form. The banter is excellent and Trevor turned out more enjoyable despite an off-putting torture scene.
The city of Los Santos is very easy to get lost and immersed in. Radio blasting and cruising through the city, the street level atmosphere here is nothing short of amazing. It doesn’t hurt this is the best PC port of a AAA game I’ve ever played. The combat is so so, but the varied mission types and side activities overshadow the standard gun play. My only wish is that Grand Theft Auto V had a meaningful single player component after finishing the campaign.
There’s some life in Blade and Soul, a short one, but I enjoyed it until I hit the endgame grind wall. Blade and Soul’s combat is its greatest strength and one of the reasons I kept playing for so long. My Force Master, think the mage class of the game, was an incredible action packed rapidly calculated button spam until the game’s current level cap of 45. The combat is fast and that’s comparing Blade and Soul to other games like Vindictus or Tera with similar combat systems. The story … there’s definitely a story, but heaven forbid I actually read horribly translated quest texts. Yeah the Skip button is a good friend to have. The in-game cinematic are pretty nifty though.
Blade and Souls visuals are a hit and a miss. Character designs are very emphasizing of female anatomy, with bust size and hip sizes of all ranges. Oh and that “body oil” slider. I’ll leave it at that. I didn’t mind, but I’m sure there are nitpickers lurking about. However, technically the game is old. Remember Blade and Soul is a 2012 game from South Korea. Even at max settings, it’s not that great. The draw distance is horribly short, the textures muddy, and the frame rate varies about during general gameplay. The only thing the game is managing to look good is your character. There’s some outstanding environmental designs scattered about, but my general opinion is that Blade and Soul technically and looks outdated.
As for my PVE experience, it’s okay. Mind you it’s a straight up grind up to level cap, though a fun one at that with my Force Master. The game does a good job of keeping quests within the same vicinity and moves you along its world on a even pace. Even with a one-month subscription the leveling experience is tuned very well. I hit level cap just as I finished the main story and surrounding side quests.
The dungeons are rudimentary and misleading. Most of them take less than five minutes to complete, the remaining dungeons fair no better as you get high-level players to plow through them for you. With no holy trinity (tank, healer, DPS) the dungeon experience is a free far all mess I’m not a real fan of. No semblance of control except I let the melee tank while I throw fire balls safely from a distance. That and Blade and Soul has a horrible tendency to make every dungeon in a cave for whatever reason. Super lazy. Blade and Soul does have a working Looking for Group system, so I was thankful for that.
As for being Free to Play. I think it’s very generous, players in the forums even complain the subscription does not offer enough. It’s literally a free game up until level cap. There’s some ugly F2P nonsense still going on though. RNG Lock boxes, weapons need to be unsealed, alternative characters are heavily discouraged with costumes and skins locked to a single character, bag space is terrible, and skins are a one-time use. The prices for everything in the in-game store aren’t very pretty either.
PVP? I didn’t do it. Not interested. I hear its 1v1 PVP is some of the best, but it’s something I don’t have to the time to invest into.
So why did I quit? The grind wall hit me in the face and it’s not so much the grind it’s just I don’t care to grind hoping the RNG gods are in my favor for the day to help me progress. Well most likely because Black Desert Online is looming ever so close in a couple of days is the real reason.